Shiny.
Foiled title aside, it has a weave textured cover not unlike
the old (read: original) 1E manuals. The paper used is even a non-glossy cream, instead
of the slick, stark white of more recent game books. And a Mullen cover, in case the look and feel of the book wasn't enough to invoke the games of old. Nice
nods all around.
Received Torchbearer earlier this month, but
hadn't the chance to mention it. According to the Kickstarter page,
estimated due date was September, received in October. I count that as on time, especially seeing as the PDF was sent out way
before that.
I'm willing to given more than a two or three months leeway for Kickstarters and that's not even due to the chronic lateness of projects. I'm used to the pace of patron projects like Open Design where the design and discussion is laid open to participants who are integrated into the process. As long as the communication and interaction is sufficient, I'm even good for time table changes on the scale of months or a year.
It feels good to back a prompt Kickstarter. Good on Luke Crane, Thor Olavsrud and the Burning Wheel team for running an efficient project (and wisely choosing to limit the project scope by eschewing stretch goals). For every project that crashed and burned, I've probably participated in at least two that were good (or made good). We'll do an actual count someday.
Also, huzzah for game designers and game companies in New York.
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