Sunday, February 2, 2014

[The D&D 40th Anniversary Blog Hop Challenge] Days 3 - 13

Day 3: First dungeon you explored as a PC or ran as a DM.

Whatever was in the 2E Fast Play rules. It's a modest starter 'cellar'.

It would've been unmemorable except Wil was the DM at the time. After we finished the adventure-as-written, we didn't much feel like following the end as stated. One successful find secret door check latter and Wil launched us into a large dungeon area that he created on the spot. He drew out on the map on some blank paper as we discovered more. He handled the game with impromptu skills worthy of any veteran game master.

* If I can find the notes and maps, provided they still exist (and since I have all our gaming stuff, they'd be in my possession), I see about posting them up.

I've had less successes behind the DM screen (we just used the DMG for a screen). Behind a computer screen running a PbP or PBeM works better for me.

Day 4: First dragon you slew (or some other powerful monster).

Dragons? Whoa, don't blow your fireballs all in one go.

We battled fairly 'mundane' critters like orcs, ogres and trolls for a good long while. Then dueled some evil humans equal to our level, a rival party if you will. Aren't those the best monsters? :}

We took out a fake beholder once. Oddly enough, in a recent game, the group also popped a fake beholder. The resemblance to scary Halloween balloons probably doesn't help their cred.

Day 5: First character to go from 1st level to 20th level (or highest possible level in a given edition).

Games usually tap out around level 10. One game we started at level 15 (figured give ourselves some room to improve). That game lead a short life.

Day 6: First character death. How did you handle it?

For my group, characters don't die so much as games fizzle without so much as a whimper. We jumped around from game to game and fell in and out of TTRPGs.

A few dozen characters exist in the stasis of limbo. Maybe they'll astral travel their way back to the world of the gaming, some day.

Day 7: First D&D Product you ever bought. Do you still have it?

Covered earlier (Days 1 & 2), the 2E core rulebooks. Still have them, still use them.

Day 8: First set of polyhedral dice you owned. Do you still use them?

A set of Chessex smokey marble, acquired from the internet. Later on we grabbed a Pound-o-Dice, also from some web seller. Still have all of them and used them whenever we get together for an actual tabletop face-to-face game (we haven't met since '07 or thereabouts). All my dice are digital now. There's probably a digital theme running through my responses.

Day 9: First campaign setting (homebrew or published) you played in.

A toss up between Forgotten Realms and Dark Sun. Dark Sun interested the other group members more so we spent more time exploring there, generally ignoring or forgetting the harsh rules of survival. We kind of treated it as a regular setting with a post-apocalyptic veneer.

Day 10: First gaming magazine you ever bought (Dragon, Dungeon, White Dwarf, etc.).

Started a Dragon subscription in the last years of the print magazine (during the Paizo run, which helped convert me to Pathfinder). I enjoyed them and miss receiving a regular gaming magazine in print. Kobold Quarterly helped fill the gap for a while and now Gygax magazine, but the jury is out on how closely the experiences match. Gygax magazine has more topic drift than Kobold Quarterly.

Day 11: First splatbook you begged your DM to approve.

Begging is unbecoming of a wannabe murderhobo.

Or if you want something you gotta work for it, either GM yourself or making a good persuasive argument for inclusion. There's always the possibility of re-flavoring some rule allowed into the same concept.

My group was into splats, never had a problem with them. For online games, there are so many choices that if I didn't like the limits of one I could always not join the game.

Day 12: First store where you bought your gaming supplies. Does it still exist?

Don't recall buying anything at a brick'n'mortar store. I've visited the few in my area. The online retailers and resellers still exist and continue to account for the majority of my gaming consumption supply, as well as Kickstarters, digital releases, and e-books.

I've even gotten someone to pick stuff up for me at GenCon, but we've never met. I feel like I live in a science fiction movie or I'm a patron of an illicit dark-net website arranging anonymous dead drops for my next gaming fix. I think the truth is a little of both and that ridiculous scenario noted above is already here.

Day 13: First miniature(s) you used for D&D.

Dice make good minis when you need a quick and dirty (especially with snack food residue on them) layout of where everyone is during a battle. Use different color dice of course. You can even turn them to the appropriate number face to denote spell effect durations.

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