With the nod to inclusivity in the 5E Basic Rules, the art has come under additional examination to see if WotC could walk the walk now that they've talked the talk. So how does the art fare?
Numerous sites and blogs have done in-depth frequency and focus analysis and for the most part the numbers are good in terms of diversity and inclusivity. It's obvious with even a flip through of the 5E PHB, so much so some people stuck on a narrow mode of thinking actually comment on there being too many women or persons-of-color (POC)/minorities/non-whites in the art. Seriously.
This post on the Go Make Me A Sandwich blog documents one such exchange and does a good job of highlighting the positive and active depictions of women and POC in 5th edition art. I definitely agree with what the author has to say regarding the topic of inclusive art.
However, I did come across one statement that didn't sit right with me:
CHECK IT OUT, A HALF-ORC PALADIN. This is something I never expected to see! The treatment of race in the Forgotten Realms setting has always been… problematic at best. Orcs and half-orcs have always been depicted with traits that read as a very thinly veiled analogue for blackness. So to see Paladins, who are the literal embodiment of good, being represented by a righteous-as-fuck looking half-orc? That’s revolutionary!The image being commented on was of this half-orc paladin found in the 5E PHB:
Half-orc paladin, D&D 5E Player's Handbook |
There are a number of hyperboles within the statement that could be interpreted as portraying D&D and the Realms as distinctly anti-inclusive (even downright unintentionally racist) throwbacks. While I will not say the game or setting are perfect in every way regarding this issue, I feel there is much more nuance and inclusivity to the game and setting than the statement gives them credit for. Things just aren't as bad as that one statement makes it out to be, though I understand it's exaggerated for the sake of expressing excitement for the recent art direction.
Half-orc paladin aren't revolutionary in D&D and the concept is not foreign in the Forgotten Realms. Whatever this concept may be, it's far from the first instance and not breaking any barriers that still exist.
One example of Forgotten Realms having already knocked down the barrier before 3E came to sweep away the restrictions of older editions was Shield of Innocence an orog* paladin of Torm from the War in Tethyr (1995) novel, the events of which are summarized for the game setting in the Lands of Intrigue (1997) boxed set. Shield of Innocence became the patron saint of the Loyal Order of the Innocents, suffice to say, to earn such an honor meant this orog paladin made the sacrifice needed to live up to his name.
*An orog is an orc/ogre offshoot in 2nd edition (if I recall correctly), later adapted into a type of Underdark-based 'uberorc' in 3E.
As it pertains to the art, let's set some limits at art pieces from the 3E era (or pre-4E) and from WotC and affiliates only. We'll keep things to D&D Core or FR only (as they share the same art trends and cross-pollinate). We'll exclude Eberron because it has a purposefully divergent take on orcs that is in part a reaction to this supposed problematic depiction of orcs in Core and FR. A quick Google search reveals the following:
- We have the half-orc paladin on the cover of Dragon #275, the September 2000 issue. This came on the premier of 3rd edition (released in the summer of the same year, during Gen Con, I assume) when the new edition opened up every class and race combination. So from the onset, the concept found purchase in the main periodical publication for the game for the issue immediately scheduled to follow the wide release of the 3rd edition game.
Dragon #275, September 2000 |
Half-orc Paladin miniature, Underdark set |
Half-humans, Player's Guide to Faerun by Steve Prescott |
Races of Destiny gave us a half-orc cleric on its cover.
Races of Destiny cover art by Adam Rex |
Pious Templar, Complete Divine by Wayne Reynolds |
Half-orc Samurai, Complete Warrior by Doug Kovacs (Now artists for much of the DCC RPG line) |
Half-orc Bouncer, Races of Destiny by Jim Nelson |
Occult Slayer, Complete Warrior |
Bloodhound, Complete Adventurer by Steve Belledin |
Half-orc Wizard, DnD website by Sam Wood |
Half-orc Bard, DnD Website by Sam Wood |
Half-orc Dragonrider, DnD website by Sam Wood |
Racial Line-up, FRCS by Todd Lockwood (Note: Female half-orc warrior in sensible armor, more fighter than barbarian.) |
Trademeed in Narfell, FRCS by Carlo Arellano (Looks like a half-orc inspecting a weapon for purchase. A marauding orc would just raid the place for steel and goods.) |
Imperfect Companions, Champions of Valor by Ralph Horsley (A half-orc in armor with a mace, more cleric than barbarian.) |
"Lifestyles of the Rich and Famous", Power of Faerun by William O'Connor (Bodyguard/Chaperon or former adventuring companion) |
Half-orc portrait, Icewind Dale 2 CRPG (Plate armor, metal shield, and a serene pose and expression.) |
Half-orc paladin, D&D 5E Player's Handbook |
Let's just keep in mind it's a trend that was started at least 14 years ago, two D&D editions back (three editions (and almost 20 years) if you count the Shield of Innocence character).
Half-orc Paladin by Mark Zug |
Make that at least 15 years ago when it comes to illustrations.
Half-orc Paladin by Todd Lockwood |
Sure there are plenty of foaming-mad, barbarian-type 'primitive savage' orc and half-orc illustrations in D&D and FR, but to say that one 5E art piece is revolutionary while imply the setting has done a poor job at offering non-problematic depictions as a contrast is being unfair to the setting and the people who worked hard to inject inclusive and progressive art and lore into the game over the decades.